The studio doubled down on its success with the release of Red Alert in 1996, which sold even more quickly than its predecessor and included an online chat program, Westwood Chat, that players could use to organize online games. Command & Conquer hit stores in 1995 and sold more than a million copies in its first year, establishing Westwood as a leader in a new, breakout genre. Louis Castle, speaking to Computer & Video Games magazine in a 2008 interview, said Westwood “wanted players to imagine that their computer at home was a terminal to a real battlefield that communicated directly with your units in the field.” The team at Westwood took inspiration from media coverage of the Gulf War but added its own sci-fi spin.
Sperry, frustrated with the restrictions and costs of licensing an established franchise like Dune, pushed Westwood to gamble on a new, original IP that riffed on modern warfare and the technology that drove it. Yet Dune II didn’t receive a direct sequel. Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features.