using off-global cooldown abilities during the wait time between GCD spins. This has consequences on the act of 'weaving' i.e. What does this mean for gameplay? Characters cannot use any actions until their current animation lock has expired.
This new animation lock value is typically around 600ms, but some actions have more. The game client takes the animation lock value given by the server and applies it AGAIN to your character, overwriting any time remaining on the initial 500ms. This information from the server also contains animation lock data for the skill that was used. This information travels to the server, where the server processes it, and sends information back to the client to let it know things like the damage of the attack. The client also sends information to the game server, to let it know the client has used that action. half a second of animation lock to your character, which prevents you from using any other actions. In Final Fantasy XIV, when you press an instant-cast action, the game client (on your local hardware), applies 500 milliseconds (ms) i.e. Yoshida's response seems to indicate that he doesn't really quite understand the issue on a crucial level, so I'm going to explain how animation lock works in Final Fantasy XIV and give Yoshida the information he requested.